Macros that wait for the right moment

Build a macro in a list or a scenario on a canvas, and let your zones decide when each step runs.

Aurea Macro page

Every reaction, one dropdown

Each zone gets its own reaction, with an optional delay. It fires when the zone goes from absent to detected.

  • Click the zone centre or the element that was found.

  • Send any key the moment the zone appears.

  • Keep a full-screen capture in the Detection log.

  • Capture the screen and stop everything at once.

Click
Press a key
Screenshot + log
Screenshot + stop

Visual scenarios

Node editor

Double-click a block in the library to add it, drag from its white port to link it, and verify the graph before you run it.

Visual scenario editor

Game lock

Choose your game in the sidebar. Aurea sends input only while that window is in front.

  • Input only to the chosen game
  • Pick the screen to watch
Sidebar with game and screen

Player simulation

Add a «Simulate a player» action to your macro: varied movement, sprinting, jumping and looking around, with F12 to stop at any time.

  • Varied, random movement
  • Lives in your macro
Macro with Simulate a player actions
Aurea Visual scenario page
Visual scenarioBlock library, canvas and properties side by side.
Block libraryPlayer, mouse, keyboard, time, zones and variables.
The canvasBlocks linked in order, each with its settings at a glance.
PropertiesEdit the selected block, then Verify or Copy to macro.
Run itStart runs the graph; F12 stops everything.

Safe by design

Always one key away

F12 stops everything. Moving the mouse into the top-left corner does too.

Always one key away

Start, pause, stop

Clear controls in the top bar.

Start, pause, stop

Loop counter

Cycles this run and all-time.

Loop counter